Table 2.
A two-group comparison between gamers and SNS users.
| Gaming | SNS | p value | |
|---|---|---|---|
| (n = 42) | (n = 303) | ||
| Age | 20.1 ± 1.4* | 19.4 ± 1.4 | *p = 0.0043 |
| Internet use (h) | |||
| Weekdays | 6.40 ± 4.1* | 4.85 ± 3.1 | *p = 0.0211 |
| Weekend | 8.86 ± 5.2* | 6.70 ± 3.9 | *p = 0.0136 |
| SAS-SV | 32.1 ± 7.9 | 30.1 ± 8.8 | p = 0.1317 |
| Above cutoff | 23 (54.8) | 118 (38.9) | |
| IAT | 49.6 ± 15.8* | 39.7 ± 11.9 | *p = 0.0003 |
| <40 | 12 (28.6) | 173 (57.1) | |
| 40≤ IAT <70 | 25 (59.5) | 124 (40.9) | |
| 70≤ | 5 (11.9) | 6 (2.0) | |
| HQ-25 | 36.3 ± 17.8* | 24.7 ± 14.2 | *p = 0.0002 |
| <42 | 27 (64.3) | 257 (84.8) | |
| 42≤ | 15 (35.7) | 46 (15.2) | |
*p < 0.05.