Table 3.
Sequences Used for the Elicited Imitation Task
| Event Name | 1st Target Action | 2nd Target Action | End State |
|---|---|---|---|
| Make a Glowball | “Open the lid” | “Pull out the drawer” | Glowball lights up |
| Make a Gong | “Hang up the bell” | “Ring it” | Gong rings |
| Turn on the light | “Put in the car” | “Push the stick” | Light turns on |
| Find Bubbles | “Put in the block” | “Push it in” | Bubbles pops out |
| Make a Happy Face | “Open the door” | “Push in the block” | Happy face appears |
| Find the Bear | “Slide the bar” | “Open the door” | Bear appears |
| Make a Balloon | “Put in the balloon” | “Press it” | Balloon blows up |
| Make an Airplane | “Unfold it” | “Fly it” | Airplane flies |
| Make a Rattle | “Cover it” | “Shake it” | Rattle shakes |
| Make a Jumper | “Push in the ball” | “Pop it” | Ball jumps |
| Go for a Duck Walk | “Put down the ramp” | “Go for a walk” | Duck slides down ramp |