Summary
Digital technology is a ubiquitous part of adolescent life, yet progress in understanding its implications for health and development is constrained by the lack of standardised, developmentally appropriate measurement tools. This systematized scoping review, conducted following PRISMA-ScR guidelines, identifies and evaluates instruments used to measure adolescent digital technology use between 2014 and December 14 2025. Searches in PubMed, Scopus, and Web of Science yielded 533 peer-reviewed studies, from which 135 validated measurement instruments were identified. We extracted data on instrument characteristics and conducted a secondary search to evaluate psychometric properties using adapted COSMIN criteria. Most tools relied on self-reported frequency or duration of use, with 63% designed to detect problematic behaviours—such as social media addiction or gaming disorder—often using adult-derived clinical criteria. Fewer than 2% of instruments assessed positive or developmentally beneficial use. Tools frequently lacked adolescent-specific content, cultural adaptation, and validation across sociodemographic subgroups, and objective or multi-method measures were rare. Current measurement practices are heavily risk-focused and often insufficiently tailored to adolescents' developmental and sociocultural contexts. This review lays the foundation for WHO's efforts to develop more balanced, psychometrically robust, and culturally sensitive approaches to measuring adolescent digital technology use.
Funding
None.
Keywords: Adolescent health and wellbeing, Digital devices, Screen use, Social media, Measurement
Key messages.
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Research on adolescent digital technology use has grown rapidly since 2020, yet measurement practices remain fragmented, with no consensus on core constructs, definitions, or standardised metrics.
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The majority of existing instruments are designed to detect pathological or addictive use, leaving constructive, developmental, and normative dimensions of adolescent digital technology use largely unmeasured.
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Most instruments were not developed or validated specifically for adolescents, and few incorporate age-relevant content such as peer influence, school contexts, or parental mediation.
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Cross-cultural adaptation and validation remain rare, limiting the applicability of existing tools across diverse sociodemographic, economic, and geographic settings—particularly in low- and middle-income countries.
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Objective and multi-method measurement approaches, such as passive device logging and ecological momentary assessment, are rarely used despite their potential to reduce recall bias and enrich self-report data.
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Advancing global policy on adolescent digital health requires investment in holistic, psychometrically robust instruments that capture the full spectrum of digital technology use—including its benefits—and that are co-designed with young people.
Introduction
Digital technology has become a defining feature of adolescence in the 21st century. In the US, 96% of adolescents report using the internet daily, while nearly half report being online almost constantly (Pew, 2024). Digital devices are ubiquitous in young people's lives—shaping how they learn, socialise, seek entertainment, and express themselves.1
The impacts of digital technology use on adolescent health and development are complex and contested. A wide range of outcomes are associated with digital technology use, spanning both risks and benefits. On one hand, much research and policy has focused on problematic use—such as excessive gaming, social media overuse, and screen dependency—linked to poor mental health, sleep disruption, dietary imbalance, sedentary behaviour, and reduced cognitive performance.2,3 On the other hand, digital technologies are increasingly used to facilitate education and skills development, foster social connectedness, and improve access to health information and services.4,5
Since COVID-19, adolescents’ reliance on digital technologies has deepened due to remote learning and increased online socialisation, prompting a surge in research and policy interest in understanding the consequences of digital engagement for adolescent health.6,7 Governments and public health stakeholders—including the World Health Organization (WHO)—are increasingly being called upon to provide guidance on how to balance risks and benefits of the uses of digital technology.8 Youth themselves are increasingly vocal about the unequal share of benefits from digital technologies, and about risks to the health and wellbeing. In the largest Youth Forum of the year, while recognising the benefits of equitable digitally-enabled health systems, youth also voiced their growing concerns about technology-facilitated gender-based violence, mis- and disinformation, weak digital safeguards, and called Member States to shape and inclusive digital health governance.9 Policymakers, educators, and caregivers are seeking practical, developmentally appropriate recommendations to support adolescents in navigating digital environments in ways that protect and promote their wellbeing10 that can respond to the dynamic nature of the digital landscape in which adolescents live today.
A prerequisite to generating such guidance is the availability of reliable and developmentally appropriate tools to measure adolescent digital technology use. Accurate measurement is essential to describe patterns of use and their associated outputs, outcomes and impacts, track trends, evaluate interventions, and inform evidence-based public health action. However, the rapidly evolving nature of digital platforms poses a significant challenge: adolescents’ preferred apps, features, and modes of engagement shift quickly, making many existing instruments outdated or misaligned with contemporary digital practices. A prior scoping review11 by Browne and colleagues (2021) mapped existing tools for measuring digital use among children and adolescents and highlighted the heterogeneity and limitations of existing measures. While foundational, that review only covered studies published through 2019 and thus predates the significant growth of in the field during and after COVID-19. Moreover, it did not systematically assess psychometric quality, nor did it focus specifically on adolescents or consider developmental relevance and cross-cultural applicability.
This scoping review provides an up-to-date, comprehensive synthesis of instruments used to measure patterns of adolescent digital technology use and their associated outputs, outcomes and impacts, from 2014 through 2025. We aim to: (1) identify and categorise measurement tools for adolescent digital technology use employed by studies involving adolescents; (2) assess their methodological and psychometric quality; and (3) identify key thematic, developmental, and contextual gaps in current measurement practices. This review represents a first step in WHO's broader effort to inform global policy and programming on adolescent digital health and to guide the development of improved, evidence-informed measurement approaches.
Method
Review protocol
This scoping review was conducted in accordance with the PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses extension for Scoping Reviews) guidelines.12 We followed established frameworks for scoping reviews,13 which emphasise systematically mapping the literature to identify key concepts, instruments, and gaps. The review protocol was developed a priori and made publicly available via the Open Science Framework (OSF id: eb4sfv, available at OSF Registries | Working title: Systematic Scoping Review of tools and instruments for measuring adolescent digital technology use).
Search strategy
A search was conducted across three comprehensive electronic databases: PubMed, Web of Science (WoS), and Scopus. These databases were chosen for their extensive coverage of biomedical, behavioural sciences, and multidisciplinary research, effectively capturing studies relevant to adolescent digital technology use. These databases were searched from January 2014 through the end of 2025 (the date of the last search was December 14, 2025), ensuring broad coverage over the period of widespread digital technology adoption relevant to contemporary digital technology users.
The search strategy combined keywords and controlled vocabulary (i.e. MeSH terms) using Boolean operators to represent three key concepts: the target population (adolescents), the phenomenon of interest (digital technology/device use), and measurement instruments:
TITLE (adolescen∗ OR teen∗ OR youth OR “young adult∗” OR juvenil∗ OR “school-age∗”) AND (“digital device∗” OR “digital technolog∗” OR “mobile device∗” OR “screen time” OR smartphone∗ OR internet OR “social media” OR gaming OR “video game∗” OR computer∗ OR tablet∗ OR television∗ OR wearable∗) AND (measure∗ OR scale∗ OR questionnaire∗ OR instrument∗ OR survey∗ OR assessment∗).
These terms were adjusted for each database's syntax and subject headings. We applied filters to limit search results to peer-reviewed articles published in English. In line with the registered protocol, the search was applied to the title field to prioritise precision and feasibility within a high-volume literature; we acknowledge that this, together with the streamlined keyword set, may have reduced sensitivity and missed some eligible instruments.
Eligibility criteria
Studies were included based on predefined inclusion and exclusion criteria, following the Population–Concept–Context framework commonly used in scoping reviews.13 These criteria were established a priori in the protocol to guide screening decisions (OSF id eb4sfv). The target population was adolescents aged 10–19 years, though we also included studies involving broader age ranges (e.g., 8–20 years) if adolescent data or relevant instruments were identifiable. Eligible device types included phones, tablets, computers, gaming consoles, e-readers, televisions, and wearables.
We included studies examining a range of purposes of use, including interaction, communication, informal learning, information searching or browsing, entertainment, content sharing or posting, purchasing, and creating. We excluded formal digital learning activities and e-health interventions directed by a health provider. Study designs eligible for inclusion were primary research studies employing measurement tools, instruments, surveys, or other data collection approaches that quantified digital technology use. This included validated or ad-hoc self-report questionnaires, surveys, or scales (e.g., frequency of smartphone use, duration of social media use, Internet addiction scales), as well as objective recording instruments or diaries (e.g., screen time tracking apps or device logs). We included all geographies and all English-language, peer-reviewed published literature, and excluded editorials, commentaries, and opinion pieces that did not contain original data.
Study selection process
The study selection proceeded in two stages, following the predefined inclusion/exclusion criteria. First, two reviewers independently screened titles/abstracts for potential relevance. Next, two reviewers independently assessed the full-text articles to determine final inclusion. Any disagreements regarding inclusion were resolved through discussion between the two reviewers or by consultation with a third reviewer. To ensure maximum consistency and mitigate screening bias, independent evaluations from both reviewers were applied iteratively to all articles. Initial disagreements regarding inclusion were systematically resolved through collaborative discussion and consensus-building between the two reviewers, or by consultation with a third reviewer when necessary. While formal pre-resolution reliability coefficients were not archived due to this iterative consensus workflow, full alignment was reached on all finalised inclusions. The study selection process was systematically documented and summarised in a PRISMA flow diagram presented in the Results section (Fig. 1).
Fig. 1.

PRISMA flow chart.
Data extraction
To make sense of the data, we developed an analytical framework adapted from logic model approaches,14 to characterise the experience of digital technology use and related experiences across inputs, processes, outputs, outcomes, and impact15) (Fig. 2) Similar conceptual logic models have been successfully utilised in other non-interventional scoping reviews to systematically map and categorise complex qualitative methodologies, user experience domains, and technology classifications for example.16,17 Consistent with this conceptual framework, the review considered not only direct behavioural measures of digital technology use but also constructs explicitly linked to digital technology use and situated within the broader pathway through which use is shaped, experienced, and manifested. Inputs refer to antecedent conditions, motivations, contextual factors, and enabling characteristics that shape digital technology use; processes refer to the behavioural patterns and characteristics of use itself; outputs represent proximal experiences, exposures, or immediate consequences associated with use; outcomes represent broader behavioural, social, functional, educational, or psychosocial consequences; and impacts represent more distal effects on health, development, education, or wellbeing. The framework was used to guide data extraction, categorisation and synthesis of identified instruments.
Fig. 2.

Conceptual framework guiding classification of measurement domains in adolescent digital technology use research.
Data extraction occurred in two stages. The initial extraction consisted of a standardised form capturing basic details of included studies (study title; year; authors; source-title; description of instrument used; and whether it relies on a recognised scale/validated instrument or on self-developed/ad-hoc questions). From this, a comprehensive list of identified measurement tools was generated. Next, for each unique tool identified, a secondary targeted search was conducted to locate original studies describing development, validation, and psychometric testing.
Aligned to the framework described in Fig. 2, information was extracted as part of the second stage and included: Name of Instrument and Acronym; Language(s) of Instrument; Target Respondents/Sample (age range, demographics); Informant (self-report, proxy-report, or passive collection); Administration Method (paper-based, digital/app-based); Administration Setting (home, school, clinical); Types of technology/device used; Dimensions of Use Measured including frequency, duration, objectives of engagement, patterns of engagement, or outcomes); Number of Items in the tool; Psychometric Properties (validity, reliability metrics such as Cronbach's alpha, test-retest reliability, sensitivity, specificity, etc.). Extracted data were compiled into structured tables, reviewed independently by two reviewers for completeness and accuracy. The final data extraction table formed the basis for our analysis of instruments in the results.
Quality and bias assessment
Although scoping reviews traditionally do not require quality appraisal, we included an assessment of the psychometric quality of each measurement tool to enhance the practical applicability of our findings. The COSMIN (Consensus-based Standards for the Selection of Health Measurement Instruments) guidelines were adapted for the purpose of this scoping review to allow for a broad descriptive appraisal rather than a full methodological evaluation.18 Specifically, we focused on key psychometric domains most relevant to instruments assessing behavioural constructs in adolescents—content validity, construct validity, internal consistency, and test–retest reliability. For each domain, instruments were appraised against the standard COSMIN definitions18: content validity (relevance, comprehensiveness, and comprehensibility of items, including evidence of target-population or expert input during development), structural and construct validity (e.g., factor-analytic structure and tests of hypothesised relationships), internal consistency (e.g., Cronbach's alpha or McDonald's omega), and test–retest reliability (temporal stability, e.g., intraclass correlation). These features were documented for completeness but were not required for inclusion, given the scoping review's objective of mapping existing tools rather than formally rating or ranking them. Each measurement tool was rated on its reliability and validity based on the standard COSMIN rating scale (inadequate, doubtful, adequate, good). Risk of bias, such as conflicts of interest or inadequate methodological detail, was documented narratively. Instruments were given an overall score of strong, moderate, or poor quality based on these criteria. Consistent with scoping-review methodology, this appraisal was descriptive only: no instruments were excluded on the basis of psychometric quality, and all were retained to map the measurement landscape rather than to judge which instruments are acceptable for use.
Data synthesis
Data were synthesised using a structured narrative approach comprising several areas. Identified measurement tools were categorised based on key characteristics including the type of technology or device assessed (e.g., smartphones, tablets, gaming consoles, wearables), primary dimensions measured (frequency, duration, purpose, engagement patterns, context), and developmental specificity (instruments specifically designed or adapted for adolescents). Common themes and recurring patterns within the literature were identified, such as prevalent areas of measurement (addictive behaviours, mental health) and developmental sensitivity of instruments. Instruments measuring similar outcomes were compared to highlight areas of convergence, divergence, and significant gaps.
Deviations from the registered protocol
The review followed the registered protocol (OSF: eb4sfv) with a few deviations. First, the search window was extended from the registered end date of December 2024 to December 2025 (final search 14 December 2025) to capture the most recent literature. Second, the search string was streamlined: population terms were focused on adolescence (the broader terms child∗ and underage∗ were not retained), overlapping device and media terms were consolidated, and the registered restriction to a time- or use-related term (time OR use) was not applied, which broadened retrieval to instruments assessing engagement, attitudes, and competencies alongside use. Third, the registered quality rubric (rating instruments as strong, moderate, or poor) was operationalised using an adapted COSMIN framework, with domain-level appraisal of content validity, construct validity, internal consistency, and test–retest reliability informing the overall rating. These deviations did not change the review's eligibility criteria or objectives.
Role of funding sources
None.
Results
Study selection process
The database search identified a total of 1600 records. After removing 711 duplicates, 889 titles/abstracts were retained for screening. Title and abstract screening excluded 306 records that did not meet the inclusion criteria (e.g., not relevant based on criteria, described in the methods, non-English publication, or published before 2014), leaving 583 articles for full-text review. Of these, 50 were excluded at the full-text stage because they were not published in English (n = 8) or were conference abstracts, reviews, or other studies not relevant to the review (n = 42), resulting in 533 studies being included in the final scoping review. The study selection process is summarised in the PRISMA flow diagram (Fig. 2).
Overview of included studies
The 533 included studies were published between 2014 and 2025, with a notable increase in publications over time (Table S1). Only 120 studies appeared before 2020, whereas the remainder were published in the last five years (2020–2025), reflecting growing research interest in adolescent digital technology use, and possibly the increased demand during and after the COVID pandemic. Studies spanned 20+ countries, mainly East Asia, North America, and Europe, with notable underrepresentation from Africa and Latin America. Approximately a third (35%) of studies presented data from Low or Middle Income Countries (LMICs). The included studies were predominantly cross-sectional surveys of adolescent samples drawn from school or community settings.
Categorisation of measurement tools
Across the 533 studies, a wide range of measurement tools were used to assess adolescent digital technology use. We categorised these tools into two broad types: validated instruments (established questionnaires or scales with published validation) and self-developed or ad hoc measures created by authors for a specific study. Just over half of the studies (n = 316, ∼59%) employed one or more validated instruments to measure digital technology use. In some cases, instrument development and validation was undertaken as part of the study itself. The remaining 217 studies (∼41%) relied on study-specific or ad-hoc single-item metrics without formal validation. A frequent approach was to ask adolescents to report frequency or duration of use (e.g., “How many hours per day do you spend on social media?”), or to record screen time through diaries or device logs.
A total of 135 validated instruments were identified across the 533 studies. Most of these were brief and easy to administer self-report measures (ranging from 4 to 51 items). Only 2 alternative assessment methods were identified, involving passive data collection using a mobile app. Table S2 provides a summary of the key characteristics of these instruments, including the language of the instrument, target respondents, informant, administration, device and features measured, number of items, and key references describing development, validation, and psychometric properties. Most common instrument languages were Chinese, Korean, Spanish and French.
Dimensions assessed
The included studies assessed a range of features relating to digital technology use, with nearly all capturing some aspect of usage frequency or duration—such as daily screen hours, number of logins, or behavioural counts (e.g., messages sent, videos watched). These basic quantitative metrics dominated the literature, reflecting a prominent focus on how often and how long adolescents use technology (Browne et al., 2021). Applying the analytic framework shown in Fig. 2, instruments were mapped across the framework's components to characterise the domains of digital technology use and related constructs represented in the literature (Table 1.) Many of the instruments-based measures went beyond raw frequency to distinguish between different platforms (e.g., social media, gaming, streaming) and specific activity types. Domain-specific instruments, such as the Bergen Social Media Addiction Scale (BSMAS) and Gaming Disorder scales, focused on social media or video gaming, respectively. Other instruments covered multiple use cases, asking separately about time spent on social media, video games, streaming video, or web browsing. Multidimensional tools (e.g., Internet Gratification Scale for Adolescents, Content-based Media Exposure Scale [C-ME]) assessed patterns of engagement, including habitual checking, multitasking, or content types, rather than focussing on specific devices or media types.
Table 1.
Mapping of identified instruments to components of the analytic framework.
| Analytic framework components | Number of instruments |
|---|---|
| Inputs | |
| Motivation for engagement | 10 |
| Objectives of engagement | 4 |
| Technology type and location | 13 |
| Privacy needs | 2 |
| Parental controls | 5 |
| Physical use/posture | 2 |
| Process | |
| Duration | 79 |
| Frequency | 70 |
| Type of content | 7 |
| Patterns of engagement | 20 |
| Online behaviours | 20 |
| Social context/isolation | 9 |
| Outputs | |
| Data and user analytics | 3 |
| Task completion, productivity and efficiency | 1 |
| Immediate experience, engagement, satisfaction | 7 |
| Exposure to harmful content | 3 |
| Outcomes | |
| Knowledge | 6 |
| Skills | 7 |
| Social impact and influence | 21 |
| Economic impact | 2 |
| Subjective assessment of user experience | 9 |
| Problematic use | 43 |
| Addiction | 47 |
| Daily living | 10 |
| Conflict/violence | 7 |
| Sleep | 3 |
| Impact | |
| Health (physical and mental) | 7 |
| Education or academic impact | 6 |
Note: instruments can appear in more than one component.
Social or contextual factors were rarely included. Few instruments captured situational elements (e.g., device use alone versus with others, at night, or during meals), parental involvement (e.g., rules, supervision), or motivational drivers (e.g., entertainment, escapism, social connection). A small subset of tools implicitly assessed motivation through items addressing boredom relief, mood regulation, entertainment or self-presentation (e.g., the Psycho-Social Aspects of Facebook Use [PSAFU], the Motives for Online Gaming Questionnaire [MOGQ], and the Motivations for Social Media Use [MSMU]). Very few instruments included psychosocial correlates, such as anxiety when unable to access devices, or interference with sleep, academics, or social relationships—typically within tools targeting problematic use. Positive use dimensions, such as enjoyment, peer bonding, or skill-building, were rarely captured.
Notably, over two-thirds of the identified instruments focused explicitly on pathological or problematic use, or addiction (criteria included for e.g., withdrawal, tolerance, dependence, loss of control). These instruments were designed to identify excessive, uncontrolled, or harmful use and mapped onto diagnostic frameworks (e.g., Internet Addiction Test, Social Media Disorder Scale, Smartphone Addiction Scale, etc.). In contrast, less than 2% of the identified instruments explicitly assessed positive dimensions of digital technology use (e.g., eHealth Literacy & Cyber Virtues scales). Constructive behaviours like online learning or creativity were occasionally included, but typically as isolated items rather than dedicated scales.
In summary, available instruments are skewed heavily toward capturing the quantity and patterns of problematic use, whereas nuanced aspects of how and why adolescents engage with technology are captured less frequently by available instruments.
Developmental appropriateness and contextual relevance
An important consideration in digital technology use measurement is whether the available instruments account for adolescent's unique developmental context. We found that most instruments were age-insensitive in nature, rather than adolescent-focused. We considered an instrument age-insensitive if it had not been developed or validated specifically for the target adolescent age range, contained no developmentally specific content (e.g., schoolwork, parental mediation, or peer context) or age-referenced norms, and had been applied to adolescents without developmental adaptation. Most tools had been developed for broad populations (often including adults) or for “youth” in general. Very few tools, such as the Adolescent Pathological Internet Use Scale, included age-relevant content (e.g., schoolwork impairment), the majority lacked developmental specificity. Generic wording was common (e.g., “neglecting responsibilities”), and few tools addressed salient adolescent contexts such as parental dependence, peer influence, or school environments. Only a small subset of instruments (12%), such as the Social Media Disorder Scale, were developed and validated specifically for adolescents (aged 10–17 years19). Many widely used instruments (e.g., Internet Addiction Test; Young et al., 1998) were adapted from adult versions with minimal modifications (e.g., simplifying language or removing adult-centric items), and few incorporated adolescent input during formative qualitative work.
Although many instruments have been translated into multiple languages and applied internationally (e.g., the Social Media Disorder Scale [SMDS] and the Excessive Internet Use Scale [EIUS]), cross-cultural adaptation was also rare.20,21 Most studies reported translation but not content modification or validation across cultural groups. Socioeconomic contexts—such as device access, digital norms, or urban–rural differences—were also infrequently considered. As a result, while instruments are widely used across diverse groups and global settings, few are tailored to the unique developmental and sociocultural realities of adolescents.
Quality and bias assessment
A systematic evaluation of validated instruments using adapted COSMIN guidelines18 revealed substantial variability in psychometric quality (Table S3). Among the identified measurement tools, a significant proportion demonstrated moderate psychometric robustness, with reliability metrics, particularly internal consistency, commonly reported and generally satisfactory. However, validity metrics were inconsistently reported and frequently limited to exploratory factor analysis or simple correlational approaches. Additionally, independent validation studies were scarce, and a considerable number of instruments lacked rigorous psychometric testing beyond initial pilot or exploratory phases. Interpretability and responsiveness were generally not reported as psychometric properties, highlighting critical gaps in current instrument development and validation.
Instruments rated as “strong” (n = 19; 14%) in overall quality were typically those with multiple validations, comprehensive psychometric documentation, and transparent reporting of methodology and limitations. Conversely, instruments categorised as “poor” (n = 14; 10%) often exhibited unclear methodological reporting, limited psychometric testing, or potential conflicts of interest due to validation primarily conducted by the original instrument developers. The majority of instruments were of “moderate” quality (76%).
Discussion
This review provides an overview of existing instruments used to measure adolescent digital technology use and reveals several key findings. First, research on this topic has expanded rapidly in recent years, with a notable increase of published studies since 2020. The included studies were global in scope but unevenly distributed, with a large concentration in Europe and Asia and relatively fewer from other regions. Nearly all studies employed quantitative, survey-based methodologies, reflecting the field's reliance on self-report questionnaires to quantify technology use. Roughly half of these studies employed established, validated scales while the other half used ad hoc or single-item questions. From these studies, we identified 135 measurement instruments.
The identified studies most commonly assessed basic usage metrics (e.g., frequency and duration) and problematic or pathological dimensions of digital technology use. Many of the instruments (63%) explicitly framed digital use in terms of risk, disorder, or negative consequences, often adopting clinical criteria analogous to addiction. Few instruments captured motivations or purpose of use. Similarly, very little evidence was available on the economic or commercial aspects of digital technology use.22 Developmental specificity was also limited, as most tools failed to adequately integrate critical adolescent factors like peer influence, school environment, or parental mediation. Collectively, our results highlight significant gaps in the literature—notably, a focus on negative outcomes, a lack of standardised measurement approaches, and little integration of contextual or objective data. These findings echo prior observations that the literature on youth digital technology use is fragmented and often “risk-centred” in approach,23 underscoring the need for more balanced and robust measurement strategies moving forward.
Our synthesis revealed several methodological limitations across reviewed studies. Chief among these was the pervasive reliance on self-report data, raising concerns about recall bias and accuracy. Self-reported screen time and digital behaviour are known to be prone to errors in recall and social desirability bias. Adolescents may not accurately remember their hours online or may under-report behaviours perceived negatively.24 Despite technological advancements that enable passive data collection, few studies cross-validated self-reports with objective usage logs and digital tracking methods, so the true accuracy of the self-reported data often remains unknown.25 This gap likely exists due to practical and privacy challenges, but remains a notable limitation.24
Indeed, most of the identified studies did not incorporate multi-method assessments. Triangulation (combining self-report with parent-report, teacher-report, or device data) was virtually absent. Qualitative insights into adolescent technology use, which could enrich instrument development, were also largely absent from the literature. Excluding qualitative approaches may obscure important nuances, especially given the limited understanding of how adolescents themselves define and distinguish healthy from unhealthy technology use and engagement26).
In our appraisal, few instruments reported evidence of predictive or longitudinal validity, suggesting that the ability of current measures to predict outcomes over time remains largely untested27; because our review did not systematically assess study designs or the prevalence of longitudinal methodologies, this reflects the validation evidence reported for the instruments rather than a comprehensive assessment of the longitudinal literature. Validation of measurement instruments across different groups was also limited, hampering our understanding of how instruments perform across diverse adolescent populations (gender, sociodemographic or cultural groups), raising questions about their universal applicability. Additionally, many instruments (like gaming addiction scales) were originally validated in male-heavy and older samples.28 While this reuse provides continuity with prior literature, it raises questions about developmental appropriateness of these measures.29
This review also identified a lack of standardised concepts and terminology across measurement instruments. Definitions of “screen time”, “problematic use” and “high usage” varied widely, complicating cross-study comparisons and meta-analyses. For instance, some tools defined digital technology use as general screen time, others focused on specific platforms, and others on pathological use. Similarly, some instruments classified adolescents as problematic users based solely on the number of hours spent on a device each day, whereas others required them to meet a clinical threshold on a behavioural scale.30 Indeed, instruments varied in whether they emphasised duration of use, versus the psychosocial impact, or varied dimensions of addiction (e.g.,31, 32, 33). As such, thresholds for “problematic” use in the existing literature are inconsistent and often arbitrarily chosen, making cross-study comparisons difficult. Without a uniform definition or an agreed core set of metrics, studies implementing different measurement instruments are likely capturing varied phenomena under the same umbrella term. This heterogeneity reduces comparability across studies and limits cumulative knowledge building as it relates to adolescent digital technology use. An important observation from this review is that the field frequently extends beyond direct behavioural indicators of digital technology use to encompass constructs situated along the broader pathway through which use is shaped, experienced and manifested. While this reflects the complexity of adolescent's digital lives, it also contributes to conceptual ambiguity regarding what constitutes digital technology use and how it should be operationalised in research.
Several overarching thematic gaps emerged from our review. A clear trend is that research to date has been largely problem-focused. The majority (over 60%) of measurement tools approached adolescent technology use from a deficit or clinical perspective, aiming to identify overuse and pathological effects. Terms like “problematic,” “addictive,” or “compulsive” use were commonplace, and instruments often focused on symptoms of dysfunction like inability to control usage, preoccupation, withdrawal-like discomfort when not connected, neglect of real-life obligations, and negative repercussions on health or relationships. Many of these incorporated mental health constructs, evaluating how technology overuse correlates with anxiety, depression, or social isolation. This trend mirrors concerns in research and policy about the potential harms of digital technology on youth.34,35 The predominance of addiction-oriented measures may partially stem from the ease of adapting clinical addiction questionnaires to this domain and the public health impetus to identify problematic usage patterns.10 Nevertheless, it leaves a gap in our understanding of adaptive aspects of technology use during adolescence.
Few tools attempt to measure healthy engagement, digital competencies, or developmental benefits adolescents derive from technology despite growing evidence that these positive outcomes exist (e.g.,4,36). For instance, we identified few widely used scales that quantify the positive developmental opportunities of social media for adolescents. Some recent efforts to broaden this perspective are the Cyber Virtues Scale,37 which assesses dimensions of virtuous behaviours in online settings; the Adolescents' Digital Technology Interactions and Importance Scale (ADTI) which measures the perceived importance of interactive digital technologies; and the EHealth Literacy Scale (eHEALS38) which measures health-information seeking skills and behaviours. More recently, the Digital Media Use Effects Scales for Adolescents (d-MUsE Scales) were developed to assess both the positive and negative effects of digital media use across adolescent life domains (Antons et al., 2025)39; the emergence of such tools suggests this scarcity may partly reflect the search strategy rather than a complete absence of measures. However, in general, the focus has been risk-heavy, with far less attention to positive engagement or the nuanced middle ground where most adolescent technology use likely lies.
The result is that current measurement tools collectively provide a biased picture of adolescent digital technology use– one that is heavy on dysfunction and deficiency, and light on constructive or developmentally enriching uses of technology. Researchers have begun to call for more balanced approaches, noting that ignoring positive dimensions can lead to an incomplete picture of adolescents' digital experiences.40 Although this gap was highlighted in a 2021 review article,11 we find that little progress has been made over the past five years in addressing it, despite the growing body of literature examining adolescents’ digital technology use.
Likewise, specific motives for use (such as using media for emotion regulation, for identity exploration, or for social support) are not systematically captured—though these are frequently theorised as important in understanding problematic versus healthy digital behaviours.41 Another gap is the paucity of tools capturing contextual and environmental factors relating to technology use, like family practices and peer network factors. Indeed, only a handful of instruments took into account adolescents' social environment. For instance, parenting practices and family rules around media were only measured by 4 of the identified tools, while peer influences and school context were strikingly absent from measurement. By overlooking the broader social and motivational context of digital technology use, existing measurement tools risk conflating elevated use with harmful use, ultimately offering an incomplete—and potentially misleading—picture of adolescents’ digital lives. The final gap lies in the breadth of content covered by measurement tools. Online advertisement, including advertisement targeting children and adolescents, is ubiquitous.21 Children and adolescents experience extensive exposure to digital food and beverage promotions, with exposure increasing with age.15,22 Yet few instruments captured economic or commercial aspects of digital technology use. As technology rapidly evolves, some of the most relevant domains of digital use remain under-assessed. For example, AI chatbots and newer social media trends (e.g., video or live-streaming habits) were not captured by the instruments we identified, which may also reflect our search strategy. The rapid pace of change in digital media means that instruments become outdated if not periodically revised. Tools developed in 2015 do not include questions about smartphone apps, like TikTok and AI companions, that dominate adolescent life in 2025.1,41
Going forward, expanding the scope of measurement beyond “how much” and “how problematic” to include metrics that capture digital skills, online social engagement, and other constructive uses is an important priority to ensure that instruments capture all relevant behaviours of adolescents in the digital world. Broader, more nuanced measures would enable researchers to disentangle which types of digital engagement are associated with positive versus negative outcomes, aligning with growing recognition that not all screen time is equal.42,43
These findings have important implications for stakeholders who rely on accurate measurement of adolescent digital engagement. For researchers, the heterogeneity and limited developmental specificity of existing tools constrain the comparability and interpretability of evidence, underscoring the need for more standardised, psychometrically robust instruments. For policymakers, inconsistent definitions and a predominant focus on problematic use make it difficult to generate balanced, evidence-informed guidance that reflects both risks and opportunities in adolescents’ digital lives. Clinicians face similar challenges, as current tools provide limited support for distinguishing between normative, high-frequency use and patterns indicative of functional impairment or underlying psychosocial difficulties. Educators, who increasingly integrate digital platforms into learning environments, lack instruments that capture constructive, skill-building or academic uses of technology. Finally, parents and caregivers receive fragmented and often risk-centric messages, reflecting the limitations of existing measurement tools rather than a comprehensive understanding of adolescent digital experiences. Together, these gaps highlight the urgent need for measures that are developmentally grounded, contextually relevant, and capable of capturing the multidimensional nature of digital engagement in contemporary adolescence.
This review has several limitations. First, eligibility was restricted to English-language, peer-reviewed publications, which may have limited the representation of instruments developed in some geographical settings. Second, the search string was limited to article titles and used a streamlined set of technology-related terms. For example, overlapping device and media terms were consolidated. Although this prioritised precision and ensures feasibility, it may have reduced sensitivity. A broader search strategy (e.g., including abstracts and/or keywords) would likely improve the comprehensiveness of the review. Third, the review adopted a deliberately broad conceptual scope that relied on a logic model typically used in public health. This meant that the definition of ‘digital technology use’ encompassed both direct use as well as related constructs along the logic model (including outputs, outcome and impacts of use.) The analytic framework was used to distinguish these constructs. Finally, a number of protocol deviations were made and transparently reported, though these did not alter the eligibility criteria or the review objectives.
Outstanding questions
To advance measurement in adolescent digital technology use, several targeted recommendations emerge from this review:
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1.
Develop holistic measurement instruments: Accurately capturing adolescents' digital technology use requires attention to a broader range of constructs, including not only inputs such as time and motivation, but also the contexts, meanings, and potential benefits of use. Future research should refine existing conceptual approaches with input from adolescents, parents, and educators, and develop and validate tools that capture positive, normative, and qualitative dimensions of digital use, including digital literacy, creativity, social connection, resilience, and contextual features of technology use. Such efforts would help align measurement practices with the recognition that digital technology use shapes adolescent development in ways that extend beyond risk alone.
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2.
Establish Measurement Standardisation: We also advocate for further consensus on core constructs and metrics relating to digital technology use. Standardised definitions and measurement criteria (e.g., “screen time” or definitions of problematic use) would facilitate cross-study comparability and meta-analytic synthesis.
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3.
Improve and Diversify Validation Efforts: Rigorous validation studies are needed to examine measurement invariance across different demographic groups, familial and cultural contexts, and developmental stages. Ensuring robust psychometric properties—including responsiveness and interpretability—is critical for tools designed to detect change over time or inform clinical practice.
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4.
Incorporate Multi-Method Approaches: Integrating objective usage data (e.g., passive smartphone logging, wearable sensors, ecological momentary assessments) with traditional self-report tools can significantly enhance measurement accuracy and reliability. Hybrid measurement approaches can reduce recall bias and provide richer, contextually detailed data.
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5.
Engage Adolescents in Measurement Design: Employing participatory design methods involving adolescents directly in instrument development can improve relevance, face validity, and developmental appropriateness of measurement tools. Adolescents' insights can help identify overlooked aspects of digital experiences and ensure that tools reflect contemporary usage patterns accurately. Researchers should be cautious about clinging to legacy measures for ease of comparability at the expense of relevance.
In summary, the findings from this scoping review highlight the need for comprehensive, balanced, and methodologically rigorous approaches to measure adolescent digital technology use. Improved measurement is not an end in itself but a means to better understand and positively influence adolescent development in the digital age. Addressing identified gaps and adopting recommended strategies will yield more precise, developmentally appropriate, and actionable measurement of adolescent digital technology, facilitating better research, policy-making, and practical interventions in this rapidly evolving field.
Contributors
All authors contributed to the conception and design of the study. MV and PB conducted the literature review and data extraction. MV led the data analysis. MV, PB and VB draughted the manuscript. All authors critically reviewed and revised the manuscript for intellectual content and approved the final version for submission.
Data sharing statement
No primary datasets were generated for this study. The review was based exclusively on data extracted from published literature. The data underlying the findings, including the study extraction forms, instrument inventory, and evidence tables developed during the review process, are available from the corresponding author upon reasonable request. All source materials are publicly available through the original publications referenced in the manuscript.
Declaration of interests
PB and VB are WHO staff members. The opinions expressed are theirs and do not necessarily represent the policies and positions of the World Health Organization.
Acknowledgements
The authors have no acknowledgements to share.
Footnotes
Supplementary data related to this article can be found at https://doi.org/10.1016/j.eclinm.2026.104247.
Appendix A. Supplementary data
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